![]() I dont have a lot to complain about yet, I suppose it would be nice for the character to have context sensitive attacks such as when an enemy is above you, he could attack above him if you are just below the enemy.Īnyway thats all for now. The bonus levels change up and so do the main levels! One of the things I was impressed with, that most mobile games (especially platformers) don't bother with, is gameplay variation. But the amazing artwork/audio and game-feel create a satisfying gameplay experience. The gameplay doesn't seem to innovate beyond the excellent controls. So far Ive almost beat the first section. It plays very similar to Rayman on consoles. Probably the best ive seen for as many moves/actions the character can do on an ios game. He is shunned by his fellow Vikings and must redeem himself of his squandered potential. That said, I would say the controls are a strong point of the game.įor those wondering, its not a runner like the Rayman game like I thought itd be, you have full control of your character. Oddmar is Apple Design Award 2018 Winner Oddmar struggles with life in his village and is not worthy of a place in Valhalla. It can be really painful on my thumbs to have to wiggle back N forth to land on an enemy. I wonder if itd be better to have an option where when you lift up your left thumb he stops moving while jumping. I have “texting thumbs” so it hurts to play for too long. Oddmar supports iCloud game saves and game controllers.Īn internet connection will initially be necessary to complete the download of app data for Oddmar. Produced by the development team behind the award-winning and critically acclaimed Leo's Fortune. JOURNEY through 24 beautifully hand-crafted levels of physics-based puzzles and platforming challenges.ĭISCOVER your true power with magically imbued weapons and shields.ĮNCOUNTER new friends and foes on your journey through magical forests, snowy mountains and treacherous mines. IMMERSE yourself in an epic Viking story animated as a motion comic. One day he is offered an opportunity to prove himself, but at a price. Oddmar struggles with life in his village and is not worthy of a place in Valhalla. They're as smooth as can be, but if you have a controller that you can connect to your iPhone, the experience is just as smooth, and for people like me, more comfortable.*Oddmar is Apple Design Award 2018 Winner* The on-screen controls never skip or lag. Which speaks volumes to the designing behind the Oddmar. I'm more comfortable with a game controller, and when it comes to skills-based platform games like this, it's just a bit awkward for me. That's partly to do with my own inadequacies at playing mobile games using touchscreen controls. Once I was playing with something more akin to a traditional grip controller, I was much more at ease and could play with better timing. Thank goodness Oddmar supports MFi controllers. You can also trigger a fast downward slam by swiping down.īy the time I was playing the "boss" level in the first world, the fifth level of the game, I had to switch over to using an MFi controller. The right side is for jumping and attacking. You move Oddmar by swiping to the left or right on the left side of the screen. I can see why they're designed the way they are, and they work perfectly (which is very important for a game that requires precision timing), but they felt just a bit backward, to me. ![]() The on-screen controls leave a little to be desired. ![]()
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